Tag: creativity

  • Adobe Reaches 7.8 Million Students and Teachers Across India with Expanded AI and Digital Skills Programs

    Adobe Reaches 7.8 Million Students and Teachers Across India with Expanded AI and Digital Skills Programs

    Adobe is scaling up its AI and digital skills initiatives across India, aiming to reach 7.8 million students and teachers by 2026. The company is collaborating with seven state governments, UNICEF, and several learning platforms to equip learners with the skills needed for an AI-driven economy.

    The school program covers Delhi, Uttar Pradesh, Uttarakhand, Goa, Assam, Bihar, and Tamil Nadu. Adobe will provide Adobe Express for Education along with Digital Academy resources that focus on creative problem-solving and AI-assisted content creation. Teacher training is also a key component, helping educators integrate digital creativity and AI activities into everyday classroom learning.

    Adobe stated that the initiative aligns with India’s National Education Policy and the growing demand for future-ready digital skills. “Through this partnership, we’re bringing classroom-ready AI tools like Adobe Express directly into schools,” said Mala Sharma, Adobe’s Global Vice President and General Manager for Education.

    The program will extend across PM SHRI, CM SHRI, KGBV, and Kendriya Vidyalaya school networks in participating states. Adobe’s partnership with UNICEF adds another pathway for young learners seeking practical creative and AI-enabled skills.

    Nearly 400,000 young people in India have already accessed these programs through UNICEF’s Generation Unlimited partnership. More than 375,000 learners have completed Adobe’s Design Fundamentals with AI course, according to Adobe.

    Adobe also became the inaugural partner of Generation Unlimited’s Creative Academy, initially focusing on India and Brazil. The Creative Academy aims to connect digital skills training with employment, entrepreneurship, and livelihood opportunities for young people.

    Adobe Digital Academy courses are now available on Coursera, LinkedIn Learning, YouTube, and IBM SkillsBuild. IBM SkillsBuild offers self-paced courses and six-week Guided Learning Experiences with facilitator support and practical activities.

    The curriculum is expanding into digital marketing, content creation, and AI-powered creative workflows. Adobe’s wider India push includes free access to Photoshop, Acrobat, and Firefly through accredited higher education institutions.

    The company also works with NASSCOM FutureSkills Prime to provide free AI-focused courses and industry-relevant certifications. Adobe expects to reach three million learners globally during 2026 and targets 30 million learners by 2030.

    India’s program places practical creativity alongside AI literacy, creating a broader route into digital and creative careers.

  • Dan Moore on AI, Robotics, and the New Frontier of Creative Expression

    Dan Moore on AI, Robotics, and the New Frontier of Creative Expression

    Introduction

    Dan Moore is an artist, designer, technologist, and educator working at the intersection of art, technology, and culture. His practice explores what it means to create alongside machines, treating AI not simply as a tool, but as a collaborator in the production of images, objects, performances, and systems.

    Moore is a Senior Technical Artist at NVIDIA, where he works with real-time graphics, generative AI, robotics, simulation, and creative production technologies. In this role, he bridges artistic practice and advanced technical systems, helping translate emerging tools into workflows for artists, designers, and creative teams.

    Moore’s independent work spans painting, textiles, time-based media, robotics, and interactive installations. His projects examine distributed authorship, machine agency, and the shifting relationship between human intuition and computational process. Among his notable works are AI-generated painting series, live generative fashion through GLITCHWEAR, robotic performance works, and The Great American Pastime: Berra and the Bronx Legends, an AI-driven infinite baseball broadcast commissioned by the Yogi Berra Museum.

    Moore also teaches creative technology at The New School, helping students understand code, AI, and digital systems as expressive materials.

    The Interview

    Q: Please introduce yourself and tell us about your journey.

    A: I am Dan Moore, an artist, technologist, and educator working with AI, robotics, and generative systems. I am also a Senior Technical Artist at NVIDIA. My journey has always moved between engineering and art. Early in my career, I became fascinated by tangible interaction and computational media, leading to projects involving robot arms, large-scale interactive installations, real-time graphics, and later generative AI. My practice has expanded from building tools into making cultural works that question authorship, agency, and collaboration between humans and machines. I also teach at The New School, where I work with students to think critically about software, AI, and the social impact of technology.

    Q: What inspired you to pursue a career in creative technology?

    A: I’m bored by technology that’s just functional. I’m drawn to the expressive, the strange, and the emotionally resonant. Creative technology lets me smash engineering discipline into artistic curiosity. The most interesting moment is when a machine does something I didn’t predict. In most fields, that’s an error; in mine, it’s the point. That discovery keeps me moving. Whether at NVIDIA, in my studio, or in the classroom, I treat creative technology as a way for artists to hijack the future of tools and culture before they’re handed to us as finished products.

    Q: What achievement are you most proud of?

    A: I’m proud of building a practice that refuses to sit still. The Great American Pastime series is a highlight. It won the 2025 AI Creative Future Award for turning fictional baseball into an infinite, AI-generated radio broadcast. I also value my time as an educator. Teaching students that code and AI are raw, expressive materials is as vital to me as the work I hang on a gallery wall.

    Q: What has been the most exciting project you’ve worked on so far, and why does it stand out?

    A: GLITCHWEAR. It’s a live generative system that knits one-of-one garments from a visual stream that never repeats. The project stands out because it rethinks fashion as a time-based medium. A garment is no longer just designed, selected, and reproduced—it is encountered, coming from a specific moment in a system that will never repeat in the same way. GLITCHWEAR brings together generative art, real-time graphics, textile production, e-commerce, and physical craft.

    Q: How do you see AI and real-time technologies changing the future of creative industries?

    A: AI and real-time technologies are shifting the role of the creator from someone who only makes final artifacts to someone who designs systems, behaviors, prompts, constraints, and relationships. The future of creative work will involve building living systems that can generate, respond, adapt, and evolve. At NVIDIA, I see how real-time tools, simulation, and generative AI are already changing creative production, making it more immediate, iterative, and performative. AI will not replace creativity, but it will change where creativity happens.

    Q: What advice would you give to aspiring innovators?

    A: Do not wait for permission. The best way to understand emerging technology is to use it, break it, misuse it, and push it into places it was not designed to go. Don’t define yourself too narrowly—learn enough engineering to build your ideas, enough art to question them, and enough culture to understand why they matter. Innovation is not just using the newest tool; it’s asking a better question. Protect your curiosity and stay open to surprise.

    Q: What emerging technology excites you the most?

    A: I’m most excited by the convergence of AI, robotics, and real-time simulation. The next major shift will happen when intelligent systems move more directly into physical space. Robotics forces AI to deal with the material world—movement, balance, force, timing, and failure. Combined with real-time simulation and generative models, we can create machines that improvise behaviors, not just execute instructions. This convergence opens incredible possibilities for performance, installation, manufacturing, fashion, and public art.

    Q: What is one challenge you’ve faced in your career, and how did you overcome it?

    A: One challenge has been learning to work in fields that do not always share the same language—art, engineering, fashion, education, and technology all have different expectations. I overcame that by treating translation as part of the practice. Innovation is not only about making something new; it’s also about helping people understand why the new thing matters. Communication, framing, and storytelling are as important as the technical execution.

    Additional Insight

    One thing I would add is that the future of creative technology depends on artists being deeply involved in the development of emerging tools. AI and robotics should not only be shaped by efficiency and automation—they should also be shaped by questions of meaning, authorship, beauty, culture, and human experience. Artists reveal what a technology is really doing beneath its surface, exposing assumptions and turning failures into new forms of expression. As AI becomes more embedded in daily life, creative practitioners will be essential in helping society understand not only what machines can do, but what we want them to become.

  • Christopher Nolan Calls AI a ‘Trojan Horse’ and Says Young Audiences Are Turning Away from AI-Generated Content

    Christopher Nolan Calls AI a ‘Trojan Horse’ and Says Young Audiences Are Turning Away from AI-Generated Content

    Renowned filmmaker Christopher Nolan has described artificial intelligence as a “Trojan horse,” warning that while AI can be a useful tool, replacing human creativity with it is “nonsense.” His comments come amid growing debate over the technology’s impact on filmmaking, storytelling, and the value of human-made work.

    Nolan Says AI Is Facing Strong Public Resistance

    Nolan believes that public reactions to generative AI have been particularly swift and aggressive. According to the director, younger generations—including his own children—can easily identify and disregard what is often called “AI slop.”

    “The younger generation has grown up online and understands how digital content is created and circulated,” Nolan said. That familiarity, he suggested, makes it easier for them to recognize content that feels artificial or lacks genuine creative effort.

    He also views AI as an irreversible technological wave. The industry, he noted, has spent enormous effort marketing AI, but audiences are not responding in the same way.

    ‘Replacing Human Creativity Is Nonsense’

    Nolan does not believe artificial intelligence will replace human creativity. While he acknowledged that AI might be useful as a practical tool, he stressed that it cannot substitute the human role as a creative filmmaker and artist.

    For Nolan, filmmaking is always about the human element, the physical world, and performances. His creative process typically relies on practical effects, location shooting, and large-format cinematography. This approach was evident in his adaptation of The Odyssey, an ancient epic designed to be a big-screen experience emphasizing scale and physical filmmaking.

    Nolan’s remarks arrive as Hollywood continues to debate the use of generative AI. The technology has sparked concerns over hiring writers, the nature of writers’ work, and the future of creative jobs. The debate also played a role in the 2023 Hollywood strikes. While some filmmakers and studios are exploring AI tools, others argue that technology should assist human creators rather than replace them.

    Also read: San Francisco Urges Apple, Google to Remove AI Nudify Apps