Tag: Xbox

  • Microsoft to Keep Steam Central to Xbox’s PC Gaming Strategy, Report Confirms

    Microsoft to Keep Steam Central to Xbox’s PC Gaming Strategy, Report Confirms

    A new report indicates that Microsoft will continue to rely on Steam as a cornerstone of Xbox’s PC gaming plans, while also expanding the role of Battle.net. Contrary to earlier speculation that Xbox might pull its games from Steam, the report states that Microsoft has no such intention at this time. Instead, the company is making strategic adjustments without removing its titles from the popular platform.

    Battle.net, previously exclusive to Blizzard games, is being opened up to third-party developers. It now includes Activision titles such as Call of Duty, Obsidian’s The Outer Worlds 2, and Avowed. In the future, more third-party developers will be able to distribute their games through Battle.net. Additionally, Microsoft continues to invest heavily in its own PC app.

    Choice for Big Publishers

    Many game companies have shifted their strategies in recent years. Electronic Arts (EA) initially focused on its own launcher but later brought its games back to Steam. Ubisoft also returned many of its biggest titles to Steam after a period of exclusivity on its own platform. Blizzard has followed a similar path—while Battle.net remains important, several Blizzard games are now available on Steam.

    These moves reflect a growing preference among players for more choices and flexibility. Microsoft appears to be adopting the same approach, avoiding platform lock-in and instead focusing on making PC gaming simple and accessible. This could prove to be one of its strongest strategic moves in the coming years.

  • Microsoft’s Xbox Revenue Declines 10% as Company Doubles Down on AI and Cloud

    Microsoft’s Xbox Revenue Declines 10% as Company Doubles Down on AI and Cloud

    Microsoft’s latest quarterly results reveal a 10% drop in Xbox content and services revenue compared to the same period last year, as the tech giant continues to prioritize investments in artificial intelligence and cloud infrastructure. The decline was primarily attributed to weaker third-party game sales, though first-party titles and Xbox Game Pass remained strong performers.

    The Xbox division has undergone significant restructuring this year, including thousands of layoffs and the closure of several gaming studios, some of which have since regained independence. Despite these challenges, Microsoft CEO Satya Nadella and Xbox CEO Asha Sharma expressed optimism about the gaming business’s future.

    “We have the best IP in the industry, and talented studios around the world, and believe we can bring these strengths together and expect to return the business to growth in fiscal 2027,” Nadella said during the earnings call. Sharma added, “In FY26, over 200 million new players came to Xbox and our games, but our business did not grow with our audience. We need to close that gap by investing in what players value. That will take time, but we expect to return to growth by the end of FY27.”

    While the quarter was quieter for Xbox, Microsoft’s heavy spending on AI and cloud could eventually enhance the gaming experience. AI-driven recommendations may personalize Game Pass offerings, and improved cloud technology could make Xbox Cloud Gaming more reliable. These developments suggest that the current downturn is a temporary phase as the company realigns its gaming strategy with broader technological ambitions.

  • Fable to Showcase New Gameplay at Gamescom 2026 Ahead of February 2027 Release

    Fable to Showcase New Gameplay at Gamescom 2026 Ahead of February 2027 Release

    Microsoft has confirmed that Fable will take center stage at Gamescom 2026, offering fans an extensive look at the upcoming Xbox RPG before its launch on February 23, 2027. The event will feature a dedicated booth where attendees can watch live gameplay and explore the fantasy world of Albion.

    Originally released in 2004, the beloved franchise is being revived by Playground Games. The new version promises action, humor, and meaningful player choices, staying true to the spirit of the original while introducing modern gameplay mechanics.

    In a recent post on X (formerly Twitter), the developer teased: “We’re heading to @Gamescom to share much more of Fable! That means more Fable gameplay, including a deeper look at combat and the many ways Heroes can tackle a fight.”

    While it remains unclear if Gamescom’s Opening Night Live will feature a dedicated trailer, attendees can expect new details on how melee, ranged, and magical abilities combine to create a unique combat experience. Showing the game months before release gives Microsoft a chance to rebuild excitement, answer questions, and demonstrate progress.

    Fable is also a key part of Microsoft’s strategy to keep attention on Xbox’s upcoming lineup. If the new gameplay delivers, it could become one of the biggest highlights of Gamescom 2026 and a major title for the Xbox ecosystem.

  • Xbox CTO Scott Van Vliet Apologizes After Widespread Service Outage Disrupts Digital Gaming

    Xbox CTO Scott Van Vliet Apologizes After Widespread Service Outage Disrupts Digital Gaming

    Xbox has broken its silence following a massive service outage that left thousands of players unable to access digital games and online services for nearly 20 hours. Chief Technology Officer Scott Van Vliet issued a public apology on X (formerly Twitter), acknowledging the frustration and promising improvements.

    “A licensing service that sits outside of Xbox, but which Xbox depends upon, caused some sign-in scenarios to fail, and it caused many scenarios that require an entitlement check to also fail,” Van Vliet explained. The outage, linked to error code 0x87e107df, prevented users from launching games, using Game Pass, making purchases, or accessing online features. The team restored services by 2:30 PM PDT, but Van Vliet called the situation “unacceptable” and stated that Xbox “must do better.”

    Microsoft has not disclosed every technical detail, but improving system stability is now a top priority. The outage also impacted several publishing and store partners relying on the same backend licensing systems. Going forward, experts suggest Xbox can rebuild trust by providing faster updates during disruptions and strengthening offline access to digital libraries.

    As gaming platforms increasingly depend on online verification, this incident highlights the need for more resilient infrastructure and transparent communication—lessons Xbox appears committed to learning.

  • 6 Best Gaming Controllers Under ₹10,000 in India (2026 Buyer’s Guide)

    6 Best Gaming Controllers Under ₹10,000 in India (2026 Buyer’s Guide)

    A quality gaming controller can transform your gameplay. Faster inputs, better grip, and precise analog sticks make a noticeable difference—whether you’re racing, shooting, or exploring open worlds. The good news is you don’t have to spend a fortune. From official console controllers to feature-packed third-party options, these six models deliver excellent performance for under ₹10,000.

    Best Gaming Controllers Under ₹10,000 in India

    GameSir Cyclone 2

    If you want one controller for almost every platform, the GameSir Cyclone 2 is hard to ignore. Its Hall Effect joysticks are designed to reduce stick drift, and tri-mode connectivity lets you toggle between wired, Bluetooth, and 2.4 GHz wireless modes without fuss. Responsive triggers and an ergonomic design make it suitable for both casual and competitive gaming.

    Microsoft Xbox Wireless Controller

    Microsoft has refined its Xbox controller design over multiple generations, and the current model is no exception. Familiar controls, textured grips, and responsive triggers keep it comfortable during long sessions. It offers native connectivity to Xbox consoles and Windows PCs, plus Bluetooth for smartphones and tablets—making cloud gaming easier in many situations.

    Sony DualSense Wireless Controller

    The DualSense is widely considered one of the most immersive controllers available. Its adaptive triggers change resistance based on in-game events, and haptic feedback delivers a richer vibration than traditional rumble motors. While designed for the PlayStation 5, it works perfectly on PCs as well.

    GameSir G7 Pro

    For gamers who need accuracy, the GameSir G7 Pro prioritizes speed and customizability. Hall Effect sticks enhance long-term durability, while programmable rear buttons enable faster command execution during intense competition. Software support lets you adjust sensitivity and configure buttons for specific game genres.

    8BitDo Ultimate 2C

    The 8BitDo Ultimate 2C proves that a controller can be affordable without sacrificing quality. It offers Hall Effect joysticks, dependable performance, and a lightweight design that keeps you comfortable even during extended sessions. For Nintendo Switch and PC owners seeking a budget-friendly daily gamepad, this is a solid choice.

    EasySMX X20

    The EasySMX X20 delivers features typically found in premium gamepads. Mechanical face buttons provide instant feedback, trigger locks speed up FPS actions, and four programmable rear buttons make it versatile for PC, handheld, and mobile gaming.

    Which One Should You Buy?

    Your selection depends on your primary platform and gaming style.

    • Best Overall: GameSir Cyclone 2
    • Best for Xbox & Windows PC Gamers: Microsoft Xbox Wireless Controller
    • Best for PlayStation 5 Gamers: Sony DualSense
    • Best for Esports Gamers: GameSir G7 Pro
    • Best Value for Money: 8BitDo Ultimate 2C
    • Best Multi-Platform Controller: EasySMX X20

    If you’re looking for a high-quality controller that serves its purpose well without exceeding the ₹10,000 price range, the GameSir Cyclone 2 stands out as the best overall option.

    FAQs

    Which gaming controller is best under ₹10,000 in India?

    The GameSir Cyclone 2 offers the best balance of performance, features, Hall Effect sticks, and multi-platform compatibility under ₹10,000.

    Are Hall Effect joysticks better than regular analog sticks?

    Yes. Hall Effect joysticks reduce stick drift, improve durability, and provide more accurate inputs for long-term gaming performance.

    Can these gaming controllers work with PCs?

    Most controllers support Windows PCs via USB or Bluetooth, including Xbox, DualSense, GameSir, 8BitDo, and EasySMX models.

    Which controller is best for PlayStation 5 users?

    Sony’s DualSense Wireless Controller remains the best choice, offering adaptive triggers, advanced haptic feedback, and seamless PS5 compatibility.

    What should I consider before buying a gaming controller?

    Check platform compatibility, connectivity options, joystick technology, battery life, comfort, programmable buttons, and overall build quality before purchasing.

  • Microsoft Brings Xbox Backward Compatibility to Windows PC: First Four Classic Games Announced

    Microsoft Brings Xbox Backward Compatibility to Windows PC: First Four Classic Games Announced

    Microsoft has officially launched Xbox backward compatibility on Windows PCs, enabling players to enjoy a selection of classic Xbox games without needing a console. The feature, announced via the Xbox official blog on July 22, 2026, is built directly into the Xbox PC app, eliminating the need for third-party emulators or old software.

    The first four games available are BLiNX: The Time Sweeper, Conker: Live and Reloaded, Crimson Skies: High Road to Revenge, and Fuzion Frenzy. Microsoft has confirmed that additional titles will be added over time, expanding the library for PC gamers.

    To access the feature, PCs must run Windows 11 with at least 8GB of RAM and 4GB of video memory. Minimum graphics requirements include an Nvidia GeForce GTX 950, AMD Radeon RX 550, or Intel Arc A310. Processors should have at least four cores and eight threads, with recommended options including Intel Core i3-10300, AMD Ryzen 3 3100, or AMD Ryzen Z2 A.

    This move aligns with Microsoft’s broader strategy to make Xbox games accessible across multiple devices—consoles, PCs, cloud gaming, and handhelds—rather than tying players to a single platform. Backward compatibility was first introduced on Xbox consoles to preserve older titles, and now the same principle extends to PC, allowing gamers to keep their library as they upgrade hardware.

  • Rockstar Confirms GTA 6 Plays Best on PS5, Giving Sony a Major Marketing Win

    Rockstar Confirms GTA 6 Plays Best on PS5, Giving Sony a Major Marketing Win

    Rockstar Games has confirmed that Grand Theft Auto 6 will deliver its best performance on the PlayStation 5, handing Sony a significant advantage ahead of the game’s November 19 launch. The announcement, which came as part of Rockstar’s marketing partnership with Sony, emphasizes the PS5’s unique features and positions the console as the premier platform for one of the most anticipated releases in gaming history.

    In a blog post, Rockstar highlighted how the PS5’s DualSense controller will enhance gameplay: “PS5 puts you in the center of the game world with the DualSense wireless controller reacting to your actions and bringing the sights, sounds, and sensations of Jason and Lucia’s story into the palm of your hands.” The game will fully utilize the controller’s adaptive triggers and haptic feedback, alongside 3D Audio and fast loading via the PS5’s SSD.

    While GTA 6 will also launch on Xbox Series X and Series S, Rockstar’s statement did not suggest any exclusive content or gameplay differences between platforms. Both versions are expected to offer a similar experience, but Sony’s marketing push ensures that the PlayStation version remains the most visible to consumers.

    The announcement has significant implications for the console war. With pre-orders already surpassing 50 million copies and generating an estimated $4 billion in revenue, GTA 6 is poised to be a massive driver of hardware sales. Sony is likely to leverage this momentum to promote the PS5 Pro as the ultimate platform for the game, potentially encouraging upgrades among fans.

    For Microsoft, the news underscores a missed opportunity. Despite owning Activision Blizzard and major franchises like Call of Duty, Xbox failed to secure the primary marketing rights for GTA 6. This highlights the enduring strength of Sony’s relationship with Rockstar, which continues to pay dividends.

    As the gaming community awaits further details, including potential gameplay reveals, the confirmation that GTA 6 “plays best on PS5” solidifies Sony’s position in the lead-up to the holiday season.

  • Microsoft Lays Off 4,800 Workers, Xbox Faces Major Studio Overhaul as AI Investments Intensify

    Microsoft Lays Off 4,800 Workers, Xbox Faces Major Studio Overhaul as AI Investments Intensify

    Microsoft has announced a fresh round of layoffs, reducing its global workforce by approximately 4,800 positions—about 2.1% of its total staff—as the company restructures operations and doubles down on efficiency. The largest impact falls on the Xbox gaming division, which will shed around 3,200 roles during the current fiscal year as part of a sweeping reorganization.

    These cuts come as Microsoft balances heavy spending on artificial intelligence infrastructure with underperformance in parts of its gaming business. The company is rethinking its gaming strategy, moving away from aggressive acquisitions and toward operational discipline.

    Xbox Spins Off Studios

    As part of the restructuring, several Xbox game development studios are being separated from the parent organization. Compulsion Games and Double Fine Productions are expected to become independent companies, while Ninja Theory and Undead Labs will move under new ownership. Microsoft is also reviewing strategic options for Arkane Studios.

    Xbox head Asha Sharma explained that the moves are intended to create a more sustainable business model. The restructuring is expected to continue throughout the year, reducing management layers and focusing resources on high-performing game franchises.

    AI Spending Reshapes Priorities

    Microsoft emphasized that these layoffs are not a direct replacement of workers with AI. Instead, the company cited changing market conditions and rising operating costs as the primary drivers. Like other tech giants, Microsoft is investing billions in AI infrastructure—data centers and supercomputing resources—which has increased pressure to improve profitability across other divisions.

    The gaming unit also faces intensified competition from Sony and Nintendo, along with sluggish hardware and subscription sales, prompting a complete strategic review.

    This is Microsoft’s second large-scale layoff in a year, signaling ongoing reorganization amid industry-wide shifts accelerated by artificial intelligence.

  • Microsoft Layoffs Drive Bethesda to Prioritize Major Franchises Over New IPs

    Microsoft Layoffs Drive Bethesda to Prioritize Major Franchises Over New IPs

    Microsoft has announced another significant round of job cuts, impacting approximately 3,200 employees across the company. The gaming division is expected to be among the hardest hit, with reports indicating that many acquired studios may be sold or returned to independent status.

    While Bethesda has not been singled out in the layoffs, its parent company ZeniMax Media is reportedly undergoing a strategic shift. According to Bloomberg reporter Jason Schreier, ZeniMax is restructuring toward a “franchise-first model,” concentrating resources on its most successful game series.

    Schreier noted that Bethesda will likely focus on franchises like Fallout, The Elder Scrolls, Quake, Wolfenstein, and DOOM. These titles already boast large, loyal communities and a history of strong sales, offering a more stable revenue stream during uncertain times.

    This marks a departure from Bethesda’s historical approach. Prior to Microsoft’s acquisition in 2021, the studio balanced new IPs with established franchises—Starfield being a prime example of that creative freedom. Now, original projects may take a backseat as the company prioritizes expansion of existing worlds.

    Neither Microsoft nor Bethesda has officially confirmed these plans, but the reports underscore a broader industry trend: major publishers increasingly lean on proven franchises to weather financial pressures. For Xbox, trusted brands appear to be the guiding strategy as the company adapts to a new business reality.

  • Report: Microsoft Could Hand Halo Franchise to Activision

    Report: Microsoft Could Hand Halo Franchise to Activision

    Microsoft is reportedly considering a major shift for the iconic Halo franchise, potentially placing it under the leadership of Activision. While nothing is official, the rumor has sparked widespread discussion among Xbox fans and industry observers.

    Halo has long been a flagship series for Xbox, with Halo Studios (formerly 343 Industries) at its core. However, recent changes within Microsoft’s gaming division have led to speculation that the company may be ready to hand over creative control to Activision, known for its success with large-scale franchises like Call of Duty.

    The timing of the rumor coincides with the upcoming launch of Halo Campaign Evolved. A prominent industry analyst revealed on the Xbox Two Podcast that Microsoft is exploring the idea of giving Activision the reins to accelerate Halo’s “franchise potential.” The source emphasized that the plan is still under discussion and not yet finalized.

    One likely motivation is Activision’s proven ability to manage major game series, releasing titles on a regular schedule and providing long-term post-launch support. Halo Infinite, while praised for its gameplay, suffered from delays, content gaps, and slow updates after release. Microsoft may believe that Activision’s expertise could help Halo regain its competitive edge.

    What Could Happen to Halo Studios?

    If the rumor proves true, Halo Studios could see its role diminish. Instead of leading development, it might become a support studio focused on narrative and supplemental content. Alternatively, the franchise could be split between multiple studios, with one team handling new ideas and another managing main releases. This model is common in the industry, allowing for more frequent updates and sustained development.

    Could Halo Follow the Call of Duty Model?

    Adopting Activision’s approach could mean Halo becomes a franchise built by several studios. One team might develop the campaign, another the multiplayer, and a third handle live updates and seasonal content. This strategy has worked well for Call of Duty, but Halo has a distinct identity that fans cherish. Any shift would need to preserve that essence.

    Until Microsoft makes an official statement, this remains a rumor. But the possibility of Activision taking the lead signals a potential new era for one of gaming’s most beloved series.